#include "Game/AI/Action/actionForkRagdollOff.h" namespace uking::action { ForkRagdollOff::ForkRagdollOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkRagdollOff::~ForkRagdollOff() = default; bool ForkRagdollOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkRagdollOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkRagdollOff::leave_() { ksys::act::ai::Action::leave_(); } void ForkRagdollOff::loadParams_() { getStaticParam(&mOffTiming_s, "OffTiming"); getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit"); } void ForkRagdollOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action