#include "Game/AI/Action/actionFrontierSpotBgmTriggerAction.h" namespace uking::action { FrontierSpotBgmTriggerAction::FrontierSpotBgmTriggerAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} FrontierSpotBgmTriggerAction::~FrontierSpotBgmTriggerAction() = default; bool FrontierSpotBgmTriggerAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FrontierSpotBgmTriggerAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FrontierSpotBgmTriggerAction::leave_() { ksys::act::ai::Action::leave_(); } void FrontierSpotBgmTriggerAction::loadParams_() { getDynamicParam(&mSound_d, "Sound"); getMapUnitParam(&mSpotBgmLifeScaleMargin_m, "SpotBgmLifeScaleMargin"); getMapUnitParam(&mIsStopWithoutReductionY_m, "IsStopWithoutReductionY"); getMapUnitParam(&mSound_m, "Sound"); getMapUnitParam(&mShape_m, "Shape"); } void FrontierSpotBgmTriggerAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action