#include "Game/AI/Action/actionGuardWithAS.h" namespace uking::action { GuardWithAS::GuardWithAS(const InitArg& arg) : Guard(arg) {} GuardWithAS::~GuardWithAS() = default; void GuardWithAS::loadParams_() { Guard::loadParams_(); getStaticParam(&mASSlot_s, "ASSlot"); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action