#include "Game/AI/Action/actionHideShootArrow.h" namespace uking::action { HideShootArrow::HideShootArrow(const InitArg& arg) : ShootArrow(arg) {} HideShootArrow::~HideShootArrow() = default; void HideShootArrow::enter_(ksys::act::ai::InlineParamPack* params) { ShootArrow::enter_(params); } void HideShootArrow::leave_() { ShootArrow::leave_(); } void HideShootArrow::loadParams_() { ShootArrow::loadParams_(); getStaticParam(&mShootStartASName_s, "ShootStartASName"); getStaticParam(&mShootASName_s, "ShootASName"); getStaticParam(&mShootEndASName_s, "ShootEndASName"); getStaticParam(&mLoopTime_s, "LoopTime"); } void HideShootArrow::calc_() { ShootArrow::calc_(); } } // namespace uking::action