#include "Game/AI/Action/actionLargeDamage.h" namespace uking::action { LargeDamage::LargeDamage(const InitArg& arg) : ActionEx(arg) {} LargeDamage::~LargeDamage() = default; void LargeDamage::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void LargeDamage::leave_() { ActionEx::leave_(); } void LargeDamage::loadParams_() { getStaticParam(&mActionTime_s, "ActionTime"); } void LargeDamage::calc_() { ActionEx::calc_(); } } // namespace uking::action