#include "Game/AI/Action/actionLinearFlyAttack.h" namespace uking::action { LinearFlyAttack::LinearFlyAttack(const InitArg& arg) : LinearFlyAttackBase(arg) {} bool LinearFlyAttack::init_(sead::Heap* heap) { return LinearFlyAttackBase::init_(heap); } void LinearFlyAttack::enter_(ksys::act::ai::InlineParamPack* params) { LinearFlyAttackBase::enter_(params); } void LinearFlyAttack::leave_() { LinearFlyAttackBase::leave_(); } void LinearFlyAttack::loadParams_() { LinearFlyAttackBase::loadParams_(); } void LinearFlyAttack::calc_() { LinearFlyAttackBase::calc_(); } } // namespace uking::action