#include "Game/AI/Action/actionLynelDrawWeapon.h" namespace uking::action { LynelDrawWeapon::LynelDrawWeapon(const InitArg& arg) : ForkLynelDrawWeaponASPlay(arg) {} LynelDrawWeapon::~LynelDrawWeapon() = default; bool LynelDrawWeapon::init_(sead::Heap* heap) { return ForkLynelDrawWeaponASPlay::init_(heap); } void LynelDrawWeapon::enter_(ksys::act::ai::InlineParamPack* params) { ForkLynelDrawWeaponASPlay::enter_(params); } void LynelDrawWeapon::leave_() { ForkLynelDrawWeaponASPlay::leave_(); } void LynelDrawWeapon::loadParams_() { ForkLynelDrawWeaponASPlay::loadParams_(); } void LynelDrawWeapon::calc_() { ForkLynelDrawWeaponASPlay::calc_(); } } // namespace uking::action