#include "Game/AI/Action/actionMimicFreeze.h" namespace uking::action { MimicFreeze::MimicFreeze(const InitArg& arg) : Freeze(arg) {} MimicFreeze::~MimicFreeze() = default; void MimicFreeze::enter_(ksys::act::ai::InlineParamPack* params) { Freeze::enter_(params); } void MimicFreeze::leave_() { Freeze::leave_(); } void MimicFreeze::loadParams_() { Freeze::loadParams_(); } } // namespace uking::action