#include "Game/AI/Action/actionMotorcycleAppear.h" namespace uking::action { MotorcycleAppear::MotorcycleAppear(const InitArg& arg) : ksys::act::ai::Action(arg) {} MotorcycleAppear::~MotorcycleAppear() = default; bool MotorcycleAppear::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MotorcycleAppear::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MotorcycleAppear::leave_() { ksys::act::ai::Action::leave_(); } void MotorcycleAppear::loadParams_() { getStaticParam(&mHideFrames_s, "HideFrames"); getStaticParam(&mModelWarpEffectFrames_s, "ModelWarpEffectFrames"); getStaticParam(&mEndFrames_s, "EndFrames"); } void MotorcycleAppear::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action