#include "Game/AI/Action/actionMoveToTargetCurve.h" namespace uking::action { MoveToTargetCurve::MoveToTargetCurve(const InitArg& arg) : MoveToTargetCurveBase(arg) {} MoveToTargetCurve::~MoveToTargetCurve() = default; bool MoveToTargetCurve::init_(sead::Heap* heap) { return MoveToTargetCurveBase::init_(heap); } void MoveToTargetCurve::enter_(ksys::act::ai::InlineParamPack* params) { MoveToTargetCurveBase::enter_(params); } void MoveToTargetCurve::leave_() { MoveToTargetCurveBase::leave_(); } void MoveToTargetCurve::loadParams_() { MoveToTargetCurveBase::loadParams_(); getMapUnitParam(&mTargetPosition_m, "TargetPosition"); } void MoveToTargetCurve::calc_() { MoveToTargetCurveBase::calc_(); } } // namespace uking::action