#include "Game/AI/Action/actionNPCArmorProcessing.h" namespace uking::action { NPCArmorProcessing::NPCArmorProcessing(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCArmorProcessing::~NPCArmorProcessing() = default; bool NPCArmorProcessing::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCArmorProcessing::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCArmorProcessing::leave_() { ksys::act::ai::Action::leave_(); } void NPCArmorProcessing::loadParams_() { getDynamicParam(&mArmorProcessingRank_d, "ArmorProcessingRank"); } void NPCArmorProcessing::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action