#include "Game/AI/Action/actionNPCEventWait.h" namespace uking::action { NPCEventWait::NPCEventWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCEventWait::~NPCEventWait() = default; bool NPCEventWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCEventWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCEventWait::leave_() { ksys::act::ai::Action::leave_(); } void NPCEventWait::loadParams_() {} void NPCEventWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action