#include "Game/AI/Action/actionNPCStartTurnToPlayer.h" namespace uking::action { NPCStartTurnToPlayer::NPCStartTurnToPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCStartTurnToPlayer::~NPCStartTurnToPlayer() = default; bool NPCStartTurnToPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCStartTurnToPlayer::loadParams_() { getDynamicParam(&mTurnRange_d, "TurnRange"); } } // namespace uking::action