#include "Game/AI/Action/actionObjBoardWoodTriangle01.h" namespace uking::action { ObjBoardWoodTriangle01::ObjBoardWoodTriangle01(const InitArg& arg) : ksys::act::ai::Action(arg) {} ObjBoardWoodTriangle01::~ObjBoardWoodTriangle01() = default; bool ObjBoardWoodTriangle01::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ObjBoardWoodTriangle01::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ObjBoardWoodTriangle01::leave_() { ksys::act::ai::Action::leave_(); } void ObjBoardWoodTriangle01::loadParams_() {} void ObjBoardWoodTriangle01::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action