#include "Game/AI/Action/actionOnetimeStopASSyncPlay.h" namespace uking::action { OnetimeStopASSyncPlay::OnetimeStopASSyncPlay(const InitArg& arg) : OnetimeStopASPlay(arg) {} OnetimeStopASSyncPlay::~OnetimeStopASSyncPlay() = default; void OnetimeStopASSyncPlay::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void OnetimeStopASSyncPlay::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mSyncASSlot_s, "SyncASSlot"); getStaticParam(&mSyncASSequenceBank_s, "SyncASSequenceBank"); getStaticParam(&mSyncASName_s, "SyncASName"); } } // namespace uking::action