#include "Game/AI/Action/actionOpenMessageDialogTrig.h" namespace uking::action { OpenMessageDialogTrig::OpenMessageDialogTrig(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenMessageDialogTrig::~OpenMessageDialogTrig() = default; bool OpenMessageDialogTrig::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenMessageDialogTrig::loadParams_() { getDynamicParam(&mCloseDialogOption_d, "CloseDialogOption"); getDynamicParam(&mIsBecomingSpeaker_d, "IsBecomingSpeaker"); getDynamicParam(&mIsOverWriteLabelActorName_d, "IsOverWriteLabelActorName"); getDynamicParam(&mMessageId_d, "MessageId"); } } // namespace uking::action