#include "Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h" namespace uking::action { OpenMessageDialogWithSkelAnm::OpenMessageDialogWithSkelAnm(const InitArg& arg) : OpenMessageDialogBase(arg) {} OpenMessageDialogWithSkelAnm::~OpenMessageDialogWithSkelAnm() = default; bool OpenMessageDialogWithSkelAnm::init_(sead::Heap* heap) { return OpenMessageDialogBase::init_(heap); } void OpenMessageDialogWithSkelAnm::enter_(ksys::act::ai::InlineParamPack* params) { OpenMessageDialogBase::enter_(params); } void OpenMessageDialogWithSkelAnm::leave_() { OpenMessageDialogBase::leave_(); } void OpenMessageDialogWithSkelAnm::loadParams_() { OpenMessageDialogBase::loadParams_(); getDynamicParam(&mAnimName_d, "AnimName"); } void OpenMessageDialogWithSkelAnm::calc_() { OpenMessageDialogBase::calc_(); } } // namespace uking::action