#include "Game/AI/Action/actionPlayASForTimeline.h" namespace uking::action { PlayASForTimeline::PlayASForTimeline(const InitArg& arg) : PlayASForDemo(arg) {} PlayASForTimeline::~PlayASForTimeline() = default; bool PlayASForTimeline::init_(sead::Heap* heap) { return PlayASForDemo::init_(heap); } void PlayASForTimeline::enter_(ksys::act::ai::InlineParamPack* params) { PlayASForDemo::enter_(params); } void PlayASForTimeline::leave_() { PlayASForDemo::leave_(); } void PlayASForTimeline::loadParams_() { PlayASForDemo::loadParams_(); getDynamicParam(&mClipIndex_d, "ClipIndex"); } void PlayASForTimeline::calc_() { PlayASForDemo::calc_(); } } // namespace uking::action