#include "Game/AI/Action/actionPlayerAnchorMove.h" namespace uking::action { PlayerAnchorMove::PlayerAnchorMove(const InitArg& arg) : PlayerGuidedMove(arg) {} PlayerAnchorMove::~PlayerAnchorMove() = default; bool PlayerAnchorMove::init_(sead::Heap* heap) { return PlayerGuidedMove::init_(heap); } void PlayerAnchorMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerGuidedMove::enter_(params); } void PlayerAnchorMove::leave_() { PlayerGuidedMove::leave_(); } void PlayerAnchorMove::loadParams_() { PlayerGuidedMove::loadParams_(); getDynamicParam(&mUniqueName_d, "UniqueName"); getDynamicParam(&mAnchorName_d, "AnchorName"); } void PlayerAnchorMove::calc_() { PlayerGuidedMove::calc_(); } } // namespace uking::action