#include "Game/AI/Action/actionPlayerBeetleSubject.h" namespace uking::action { PlayerBeetleSubject::PlayerBeetleSubject(const InitArg& arg) : PlayerAction(arg) {} void PlayerBeetleSubject::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerBeetleSubject::leave_() { PlayerAction::leave_(); } void PlayerBeetleSubject::loadParams_() { getStaticParam(&mAimRange_s, "AimRange"); } void PlayerBeetleSubject::calc_() { PlayerAction::calc_(); } } // namespace uking::action