#include "Game/AI/Action/actionPlayerCleaningAround.h" namespace uking::action { PlayerCleaningAround::PlayerCleaningAround(const InitArg& arg) : PlayerAction(arg) {} PlayerCleaningAround::~PlayerCleaningAround() = default; bool PlayerCleaningAround::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerCleaningAround::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerCleaningAround::leave_() { PlayerAction::leave_(); } void PlayerCleaningAround::loadParams_() { getStaticParam(&mCleaningTime_s, "CleaningTime"); } void PlayerCleaningAround::calc_() { PlayerAction::calc_(); } } // namespace uking::action