#include "Game/AI/Action/actionPlayerClimbRest.h" namespace uking::action { PlayerClimbRest::PlayerClimbRest(const InitArg& arg) : PlayerAction(arg) {} PlayerClimbRest::~PlayerClimbRest() = default; void PlayerClimbRest::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerClimbRest::leave_() { PlayerAction::leave_(); } void PlayerClimbRest::loadParams_() { getStaticParam(&mEnergyClimb_s, "EnergyClimb"); } void PlayerClimbRest::calc_() { PlayerAction::calc_(); } } // namespace uking::action