#include "Game/AI/Action/actionPlayerEventStartWait.h" namespace uking::action { PlayerEventStartWait::PlayerEventStartWait(const InitArg& arg) : PlayerAction(arg) {} PlayerEventStartWait::~PlayerEventStartWait() = default; void PlayerEventStartWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerEventStartWait::leave_() { PlayerAction::leave_(); } void PlayerEventStartWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action