#include "Game/AI/Action/actionPlayerGrabThrow.h" namespace uking::action { PlayerGrabThrow::PlayerGrabThrow(const InitArg& arg) : PlayerAction(arg) {} void PlayerGrabThrow::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGrabThrow::leave_() { PlayerAction::leave_(); } void PlayerGrabThrow::loadParams_() { getStaticParam(&mOverThrowSpeedYB_s, "OverThrowSpeedYB"); getStaticParam(&mOverThrowSpeedFB_s, "OverThrowSpeedFB"); getStaticParam(&mOverThrowSpeedYL_s, "OverThrowSpeedYL"); getStaticParam(&mOverThrowSpeedFL_s, "OverThrowSpeedFL"); getStaticParam(&mOverThrowInertiaRate_s, "OverThrowInertiaRate"); } void PlayerGrabThrow::calc_() { PlayerAction::calc_(); } } // namespace uking::action