#include "Game/AI/Action/actionPlayerIce.h" namespace uking::action { PlayerIce::PlayerIce(const InitArg& arg) : PlayerAction(arg) {} void PlayerIce::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerIce::leave_() { PlayerAction::leave_(); } void PlayerIce::loadParams_() { getStaticParam(&mEnergyIce_s, "EnergyIce"); getStaticParam(&mCountRate_s, "CountRate"); getStaticParam(&mInputInterval_s, "InputInterval"); getStaticParam(&mJumpSpeedF_s, "JumpSpeedF"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpSpeedFBlowOff_s, "JumpSpeedFBlowOff"); getStaticParam(&mJumpHeightBlowOff_s, "JumpHeightBlowOff"); } void PlayerIce::calc_() { PlayerAction::calc_(); } } // namespace uking::action