#include "Game/AI/Action/actionPlayerSetVisibleWeapon.h" namespace uking::action { PlayerSetVisibleWeapon::PlayerSetVisibleWeapon(const InitArg& arg) : PlayerAction(arg) {} PlayerSetVisibleWeapon::~PlayerSetVisibleWeapon() = default; bool PlayerSetVisibleWeapon::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerSetVisibleWeapon::loadParams_() { getDynamicParam(&mSetVisible_d, "SetVisible"); } } // namespace uking::action