#include "Game/AI/Action/actionPlayerSideStepLand.h" namespace uking::action { PlayerSideStepLand::PlayerSideStepLand(const InitArg& arg) : PlayerAction(arg) {} void PlayerSideStepLand::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSideStepLand::leave_() { PlayerAction::leave_(); } void PlayerSideStepLand::calc_() { PlayerAction::calc_(); } } // namespace uking::action