#include "Game/AI/Action/actionPlayerSitWait.h" namespace uking::action { PlayerSitWait::PlayerSitWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerSitWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSitWait::leave_() { PlayerAction::leave_(); } void PlayerSitWait::loadParams_() { getStaticParam(&mAutoRecoverRate_s, "AutoRecoverRate"); getStaticParam(&mEnergyAutoRecover_s, "EnergyAutoRecover"); } void PlayerSitWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action