#include "Game/AI/Action/actionPlayerSquatWait.h" namespace uking::action { PlayerSquatWait::PlayerSquatWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerSquatWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSquatWait::leave_() { PlayerAction::leave_(); } void PlayerSquatWait::loadParams_() { getStaticParam(&mWaitTime_s, "WaitTime"); getStaticParam(&mAtnTurnDiffAng_s, "AtnTurnDiffAng"); } void PlayerSquatWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action