#include "Game/AI/Action/actionPlayerWakeBoardReady.h" namespace uking::action { PlayerWakeBoardReady::PlayerWakeBoardReady(const InitArg& arg) : PlayerAction(arg) {} PlayerWakeBoardReady::~PlayerWakeBoardReady() = default; void PlayerWakeBoardReady::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWakeBoardReady::leave_() { PlayerAction::leave_(); } void PlayerWakeBoardReady::loadParams_() { getDynamicParam(&mCreateSelf_d, "CreateSelf"); getDynamicParam(&mUniqueName_d, "UniqueName"); } void PlayerWakeBoardReady::calc_() { PlayerAction::calc_(); } } // namespace uking::action