#include "Game/AI/Action/actionRecoverMasterSword.h" namespace uking::action { RecoverMasterSword::RecoverMasterSword(const InitArg& arg) : ksys::act::ai::Action(arg) {} RecoverMasterSword::~RecoverMasterSword() = default; bool RecoverMasterSword::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RecoverMasterSword::loadParams_() {} } // namespace uking::action