#include "Game/AI/Action/actionReserveParashawlStart.h" namespace uking::action { ReserveParashawlStart::ReserveParashawlStart(const InitArg& arg) : ksys::act::ai::Action(arg) {} ReserveParashawlStart::~ReserveParashawlStart() = default; bool ReserveParashawlStart::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ReserveParashawlStart::loadParams_() {} } // namespace uking::action