#include "Game/AI/Action/actionRisingAirOneTime.h" namespace uking::action { RisingAirOneTime::RisingAirOneTime(const InitArg& arg) : AscendingCurrent(arg) {} RisingAirOneTime::~RisingAirOneTime() = default; bool RisingAirOneTime::init_(sead::Heap* heap) { return AscendingCurrent::init_(heap); } void RisingAirOneTime::enter_(ksys::act::ai::InlineParamPack* params) { AscendingCurrent::enter_(params); } void RisingAirOneTime::leave_() { AscendingCurrent::leave_(); } void RisingAirOneTime::loadParams_() { AscendingCurrent::loadParams_(); getStaticParam(&mLostCounter_s, "LostCounter"); } void RisingAirOneTime::calc_() { AscendingCurrent::calc_(); } } // namespace uking::action