#include "Game/AI/Action/actionRotate.h" namespace uking::action { Rotate::Rotate(const InitArg& arg) : ksys::act::ai::Action(arg) {} Rotate::~Rotate() = default; bool Rotate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void Rotate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Rotate::leave_() { ksys::act::ai::Action::leave_(); } void Rotate::loadParams_() { getStaticParam(&mIsReturn_s, "IsReturn"); getMapUnitParam(&mRotAxis_m, "RotAxis"); getMapUnitParam(&mTiltAngle_m, "TiltAngle"); getMapUnitParam(&mTiltAngularSpeed_m, "TiltAngularSpeed"); } void Rotate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action