#include "Game/AI/Action/actionRotatedWait.h" namespace uking::action { RotatedWait::RotatedWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} RotatedWait::~RotatedWait() = default; bool RotatedWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RotatedWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RotatedWait::leave_() { ksys::act::ai::Action::leave_(); } void RotatedWait::loadParams_() { getMapUnitParam(&mRotAxis_m, "RotAxis"); getMapUnitParam(&mTiltAngle_m, "TiltAngle"); } void RotatedWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action