#pragma once #include "Game/AI/Action/actionSmallDamageDirectPreTargetBone.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SmallDamageDirectPreTargetBack : public SmallDamageDirectPreTargetBone { SEAD_RTTI_OVERRIDE(SmallDamageDirectPreTargetBack, SmallDamageDirectPreTargetBone) public: explicit SmallDamageDirectPreTargetBack(const InitArg& arg); ~SmallDamageDirectPreTargetBack() override; protected: }; } // namespace uking::action