#pragma once #include "Game/AI/Action/actionSmallDamage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SmallDamageDirectPreTargetBone : public SmallDamage { SEAD_RTTI_OVERRIDE(SmallDamageDirectPreTargetBone, SmallDamage) public: explicit SmallDamageDirectPreTargetBone(const InitArg& arg); ~SmallDamageDirectPreTargetBone() override; void loadParams_() override; protected: // static_param at offset 0x90 const int* mPreTargetBone_s{}; // static_param at offset 0x98 sead::SafeString mASName_s{}; // static_param at offset 0xa8 const bool* mIsSetHitPosSelecter_s{}; }; } // namespace uking::action