#include "Game/AI/Action/actionStopASIgnite.h" namespace uking::action { StopASIgnite::StopASIgnite(const InitArg& arg) : OnetimeStopASPlay(arg) {} bool StopASIgnite::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void StopASIgnite::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void StopASIgnite::leave_() { OnetimeStopASPlay::leave_(); } void StopASIgnite::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mIgniteSpeed_s, "IgniteSpeed"); getStaticParam(&mIgniteOffset_s, "IgniteOffset"); getStaticParam(&mIgniteVelocityDir_s, "IgniteVelocityDir"); getStaticParam(&mIgniteRotate_s, "IgniteRotate"); getStaticParam(&mIgniteRotSpeed_s, "IgniteRotSpeed"); getDynamicParam(&mIgniteHandle_d, "IgniteHandle"); getAITreeVariable(&mGeneratedActorLink_a, "GeneratedActorLink"); } void StopASIgnite::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action