#include "Game/AI/Action/actionTakeHitImpactForce.h" namespace uking::action { TakeHitImpactForce::TakeHitImpactForce(const InitArg& arg) : ActionEx(arg) {} TakeHitImpactForce::~TakeHitImpactForce() = default; void TakeHitImpactForce::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void TakeHitImpactForce::loadParams_() { getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS"); getStaticParam(&mHitImpactForceSmallSwordL_s, "HitImpactForceSmallSwordL"); getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS"); getStaticParam(&mHitImpactForceLargeSwordL_s, "HitImpactForceLargeSwordL"); getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS"); getStaticParam(&mHitImpactForceSpearL_s, "HitImpactForceSpearL"); getStaticParam(&mVelReduce_s, "VelReduce"); getStaticParam(&mHighSpeedY_s, "HighSpeedY"); getStaticParam(&mVelReduceY_s, "VelReduceY"); } void TakeHitImpactForce::calc_() { ActionEx::calc_(); } } // namespace uking::action