#include "Game/AI/Action/actionTeleportForceApperPosition.h" namespace uking::action { TeleportForceApperPosition::TeleportForceApperPosition(const InitArg& arg) : TeleportBase(arg) {} TeleportForceApperPosition::~TeleportForceApperPosition() = default; bool TeleportForceApperPosition::init_(sead::Heap* heap) { return TeleportBase::init_(heap); } void TeleportForceApperPosition::enter_(ksys::act::ai::InlineParamPack* params) { TeleportBase::enter_(params); } void TeleportForceApperPosition::leave_() { TeleportBase::leave_(); } void TeleportForceApperPosition::loadParams_() { TeleportBase::loadParams_(); getStaticParam(&mArriveAtTargetTimeOut_s, "ArriveAtTargetTimeOut"); getStaticParam(&mArriveAtTargetRange_s, "ArriveAtTargetRange"); getStaticParam(&mIsArriveAtTarget_s, "IsArriveAtTarget"); getStaticParam(&mHideEffectName_s, "HideEffectName"); getDynamicParam(&mAppearPosition_d, "AppearPosition"); } void TeleportForceApperPosition::calc_() { TeleportBase::calc_(); } } // namespace uking::action