#include "Game/AI/Action/actionTeleportTargetFrontInAir.h" namespace uking::action { TeleportTargetFrontInAir::TeleportTargetFrontInAir(const InitArg& arg) : ksys::act::ai::Action(arg) {} TeleportTargetFrontInAir::~TeleportTargetFrontInAir() = default; bool TeleportTargetFrontInAir::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TeleportTargetFrontInAir::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TeleportTargetFrontInAir::leave_() { ksys::act::ai::Action::leave_(); } void TeleportTargetFrontInAir::loadParams_() { getStaticParam(&mDistMin_s, "DistMin"); getStaticParam(&mDistMax_s, "DistMax"); getStaticParam(&mFrontAngle_s, "FrontAngle"); getStaticParam(&mHeightOffset_s, "HeightOffset"); getStaticParam(&mTerritoryArea_s, "TerritoryArea"); getMapUnitParam(&mTerritoryArea_m, "TerritoryArea"); } void TeleportTargetFrontInAir::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action