#include "Game/AI/Action/actionTurnToEmptySpace.h" namespace uking::action { TurnToEmptySpace::TurnToEmptySpace(const InitArg& arg) : TurnAndLookToObjNotAnimDriven(arg) {} TurnToEmptySpace::~TurnToEmptySpace() = default; bool TurnToEmptySpace::init_(sead::Heap* heap) { return TurnAndLookToObjNotAnimDriven::init_(heap); } void TurnToEmptySpace::enter_(ksys::act::ai::InlineParamPack* params) { TurnAndLookToObjNotAnimDriven::enter_(params); } void TurnToEmptySpace::leave_() { TurnAndLookToObjNotAnimDriven::leave_(); } void TurnToEmptySpace::loadParams_() { TurnAndLookToObjNotAnimDriven::loadParams_(); getStaticParam(&mCheckDistance_s, "CheckDistance"); getStaticParam(&mCheckAngOffset_s, "CheckAngOffset"); getStaticParam(&mCheckShapeRadius_s, "CheckShapeRadius"); getStaticParam(&mCastOffset_s, "CastOffset"); getStaticParam(&mCheckAngOffsetX_s, "CheckAngOffsetX"); } void TurnToEmptySpace::calc_() { TurnAndLookToObjNotAnimDriven::calc_(); } } // namespace uking::action