#include "Game/AI/Action/actionWarpPlayerToAnchor.h" namespace uking::action { WarpPlayerToAnchor::WarpPlayerToAnchor(const InitArg& arg) : WarpPlayerBase(arg) {} WarpPlayerToAnchor::~WarpPlayerToAnchor() = default; bool WarpPlayerToAnchor::init_(sead::Heap* heap) { return WarpPlayerBase::init_(heap); } void WarpPlayerToAnchor::enter_(ksys::act::ai::InlineParamPack* params) { WarpPlayerBase::enter_(params); } void WarpPlayerToAnchor::leave_() { WarpPlayerBase::leave_(); } void WarpPlayerToAnchor::loadParams_() { WarpPlayerBase::loadParams_(); getDynamicParam(&mUniqueName_d, "UniqueName"); getDynamicParam(&mAnchorName_d, "AnchorName"); } void WarpPlayerToAnchor::calc_() { WarpPlayerBase::calc_(); } } // namespace uking::action