#include "Game/AI/Action/actionWeaponHold.h" namespace uking::action { WeaponHold::WeaponHold(const InitArg& arg) : OnetimeStopASPlay(arg) {} WeaponHold::~WeaponHold() = default; bool WeaponHold::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void WeaponHold::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void WeaponHold::leave_() { OnetimeStopASPlay::leave_(); } void WeaponHold::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } void WeaponHold::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action