#include "Game/AI/Action/actionWillBallAvoidCenterDist.h" namespace uking::action { WillBallAvoidCenterDist::WillBallAvoidCenterDist(const InitArg& arg) : WillBallAction(arg) {} WillBallAvoidCenterDist::~WillBallAvoidCenterDist() = default; bool WillBallAvoidCenterDist::init_(sead::Heap* heap) { return WillBallAction::init_(heap); } void WillBallAvoidCenterDist::enter_(ksys::act::ai::InlineParamPack* params) { WillBallAction::enter_(params); } void WillBallAvoidCenterDist::leave_() { WillBallAction::leave_(); } void WillBallAvoidCenterDist::loadParams_() { WillBallAction::loadParams_(); getStaticParam(&mDist_s, "Dist"); getStaticParam(&mMaxDist_s, "MaxDist"); getStaticParam(&mMiddleDist_s, "MiddleDist"); getDynamicParam(&mCenterPos_d, "CenterPos"); } void WillBallAvoidCenterDist::calc_() { WillBallAction::calc_(); } } // namespace uking::action