#pragma once #include "Game/AI/Action/actionWindControl.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WindControlLength : public WindControl { SEAD_RTTI_OVERRIDE(WindControlLength, WindControl) public: explicit WindControlLength(const InitArg& arg); ~WindControlLength() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x1a8 const float* mWindLength_m{}; }; } // namespace uking::action