#include "Game/AI/Action/actionActorInfoToGameDataFloat.h" namespace uking::action { ActorInfoToGameDataFloat::ActorInfoToGameDataFloat(const InitArg& arg) : ksys::act::ai::Action(arg) {} ActorInfoToGameDataFloat::~ActorInfoToGameDataFloat() = default; bool ActorInfoToGameDataFloat::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ActorInfoToGameDataFloat::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName"); getDynamicParam(&mParameterName_d, "ParameterName"); } } // namespace uking::action