#include "Game/AI/Action/actionAnimalASPlayCheckMoveDir.h" namespace uking::action { AnimalASPlayCheckMoveDir::AnimalASPlayCheckMoveDir(const InitArg& arg) : ForkAnimalASPlay(arg) {} AnimalASPlayCheckMoveDir::~AnimalASPlayCheckMoveDir() = default; bool AnimalASPlayCheckMoveDir::init_(sead::Heap* heap) { return ForkAnimalASPlay::init_(heap); } void AnimalASPlayCheckMoveDir::enter_(ksys::act::ai::InlineParamPack* params) { ForkAnimalASPlay::enter_(params); } void AnimalASPlayCheckMoveDir::leave_() { ForkAnimalASPlay::leave_(); } void AnimalASPlayCheckMoveDir::loadParams_() { ForkAnimalASPlay::loadParams_(); } void AnimalASPlayCheckMoveDir::calc_() { ForkAnimalASPlay::calc_(); } } // namespace uking::action