#include "Game/AI/Action/actionAnimalASPlayWithLegTurn.h" namespace uking::action { AnimalASPlayWithLegTurn::AnimalASPlayWithLegTurn(const InitArg& arg) : ForkAnimalASPlay(arg) {} AnimalASPlayWithLegTurn::~AnimalASPlayWithLegTurn() = default; bool AnimalASPlayWithLegTurn::init_(sead::Heap* heap) { return ForkAnimalASPlay::init_(heap); } void AnimalASPlayWithLegTurn::enter_(ksys::act::ai::InlineParamPack* params) { ForkAnimalASPlay::enter_(params); } void AnimalASPlayWithLegTurn::leave_() { ForkAnimalASPlay::leave_(); } void AnimalASPlayWithLegTurn::loadParams_() { ForkAnimalASPlay::loadParams_(); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mRotAccRatio_s, "RotAccRatio"); getStaticParam(&mRotRatio_s, "RotRatio"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void AnimalASPlayWithLegTurn::calc_() { ForkAnimalASPlay::calc_(); } } // namespace uking::action