#include "Game/AI/Action/actionAnimalLegTurnAutoSpeed.h" namespace uking::action { AnimalLegTurnAutoSpeed::AnimalLegTurnAutoSpeed(const InitArg& arg) : ForkAnimalASPlay(arg) {} AnimalLegTurnAutoSpeed::~AnimalLegTurnAutoSpeed() = default; bool AnimalLegTurnAutoSpeed::init_(sead::Heap* heap) { return ForkAnimalASPlay::init_(heap); } void AnimalLegTurnAutoSpeed::enter_(ksys::act::ai::InlineParamPack* params) { ForkAnimalASPlay::enter_(params); } void AnimalLegTurnAutoSpeed::leave_() { ForkAnimalASPlay::leave_(); } void AnimalLegTurnAutoSpeed::loadParams_() { ForkAnimalASPlay::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } void AnimalLegTurnAutoSpeed::calc_() { ForkAnimalASPlay::calc_(); } } // namespace uking::action